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Kimetsu no Yaiba: Mugen Ressha-hen surpasses Spirited Away in global earnings

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The movie Kimetsu no Yaiba: Mugen Ressha-hen reported that it sold a total of 27.45 million tickets and raised 37,776,680,150 yen (about $ 359.7 million) in Japan. The film also ranked third in the weekly grossing rankings in South Korea, with a cumulative gross gross of 7,308,202,280 South Korean won (about $ 6.58 million) since its release on January 27.

As of February 14, the film had reported a cumulative gross of 626,387,204 New Taiwan dollars (about $ 22.48 million) in Taiwan, as well as 124.43 million baht (about $ 4.14 million) in Thailand as of 31 January 29,100,868 Hong Kong dollars (about $ 3.75 million) in Hong Kong through December 6, Singapore $ 2.42 million (about $ 1.83 million) in Singapore as of December 31 December and 16,160,018,000 dong (about $ 701,800) in Vietnam through February 21.

Thus, the film has achieved an accumulated collection equivalent to 399.18 million dollars only in those territories, exceeding the accumulated collection by the film of Hayao Miyazaki Y Studio ghibli, Sen to Chihiro no Kamikakushi (Made disappear), set at $ 383.78 million (although inflation causes this figure to vary significantly). Finally, Kimetsu no Yaiba: Mugen Ressha-hen has become the highest-grossing Japanese film in the entire history of international cinema.

The film opened in Japanese theaters on October 16, achieving the highest grossing at the global box office in its opening weekend. The film also surpassed the acclaimed production of Studio ghibli, Sen to Chihiro no Kamikakushi (Made disappear), becoming the highest grossing film in Japanese history.

Synopsis of Kimetsu no Yaiba: Mugen Ressha-hen

Tanjirou Kamado and his friends from the Demon Hunter Corps accompany the Pillar of Fire, Kyoujurou Rengoku, on a mission to investigate a series of disappearances that occur inside a train. Little do they know that Enmu, one of the members of the Twelve Demonic Moons, is also on board and has set a trap for them.

Source: ANA

© Koyoharu Gotouge / Shueisha / Aniplex / ufotable

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The manga Jaku-chara Tomozaki-kun ends its second part

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In the third issue of this year’s magazine Gangan Joker from the editor Square enix it was revealed that the manga adaptation of the light novels Jaku-chara Tomozaki-kun (Lower level character Tomozaki), in charge of Eight cool, has finished its second part. The magazine did not mention that the manga will continue in the next issue next month, but the last page included the phrase “Level Completed – Continue».

Eight Chida began publishing the manga adaptation in the magazine. Gangan Joker from the editor Square enix in December 2017. The publisher published the fifth compiled volume on February 22 and will publish the sixth in Japan on April 22.

A twelve-episode anime adaptation produced by the studios. Project No.9, Under the direction of Shinsuke yanagi and scripts written by Fumihiko shimo, has been broadcast in Japan since last January 8, with Funimation in charge of its global distribution.

Synopsis of Jaku-chara Tomozaki-kun

For Fumiya Tomozaki, one of the best players in Japan, the “game of life” is the worst game there is. Although Tomozaki is the number one player in the video game “Attack Families,” he is a self-proclaimed lower-level character when it comes to real life. As a sophomore in high school, he suffers from a complete lack of self-esteem, which leads him to completely stop trying to improve himself as a person. Instead, he blames the real world for being completely unbalanced, with no logical way to level up.

Aoi Hinami is an immensely popular girl in Tomozaki’s class with perfect grades. She fits the role of a perfect heroine and is on the opposite end of the social spectrum from Tomozaki. However, after a chance encounter with Hinami, Tomozaki realizes that she is not as perfect as he thought!

Source: ANA

© Yuki Yaku (Author), Fly (Author), Eito Chida (Author) / SQUARE ENIX Square Enix

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Google Celebrates Pokémon’s 25th Anniversary With Trend Report

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This week is a great week for Pokemon. The franchise is about to celebrate its 25th anniversary, so there are many things behind the scenes with the brand. Of course, the anniversary will be here in less than a day and fans around the world are excited.

Now it turns out Google Trends is celebrating with the fandom. Truth news He shares that Google decided to give Pokémon fans a breakdown of the franchise and its online history.

The search engine trend tracker has published a comprehensive report detailing some surprising facts about Pokémon fans and their queries. So if you are a true Pikachu fan, you better pay attention:

This is what Pokémon Google Trends looks like

The report begins with a breakdown of the Most Wanted Pokémon by year, and the best players may surprise you. Between 2006 and 2013, Celebi he was the most wanted character in America before Pikachu will rank first in 2014.

Eevee He also held the top spots for years with Charizard, Mew, and Mewtwo. As for the United States as a whole, Pikachu dominates in almost every state. Since 2004, Pikachu has been the most wanted pocket monster, except in Maryland.

Pokémon promotion “25th anniversary”

It turns out that the state has searched the most for Celebi in the past 17 years. The full report, which can be found in the post link, has even more data for fans.

Since 2004, Google Trends says that the most frequently asked question about the franchise is about the total number of Pokémon. Japan dial the country number one in terms of total search volume, but Peru and Chile are close on the list.

When it comes to spikes, the longest search period for Pokémon took place in July 2016, when Pokémon Go was first released. What is your favorite character from the franchise? Remember that the anime Pokémon Journeys will add more chapters to Netflix during 2021.

Get the latest details from the anime world. Follow us on Google News and stay informed. Kill ne!

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Tokyo opposes laws that impose time limits on video games

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Yesterday, the governor of Tokyo, Yuriko koike, proclaimed that it would not support any type of ordinance or law that restricts the playing time of video games for children and adolescents. In March 2020, Kagawa prefecture in south japan implemented an ordinance limiting video game time to just 60 minutes on school days and 90 minutes on weekends and holidays.

Videogame

Koike, who initially supported Kagawa’s measures somewhat, spoke out against the ordinance at a session of the Tokyo Metropolitan Assembly on February 24, explaining that after reviewing the research and findings, neither she nor her government intends to impose restrictions that are not based on scientific merit. Instead, Tokyo has organized educational workshops that address the problem of game addiction that also respects the independence of children and adults.

The independent member (not affiliated with any political party) Yoshiyuki Kurishita supported Koike’s answer but criticized the governor for her change of opinion on the issue, saying that she is well versed in using the media for her own benefit by getting positive public opinions on issues like this.

The original measures against continued video game use were met with harsh criticism from local residents in Kagawa prefecture, with a mother and son duo suing the government, and the local Kagawa Bar Association saying the ordinance could violate the right to self-determination established in Article 13 of the Constitution of Japan. Even the local television station KSB found discrepancies in the prefectural government’s public discussion forum.

With Japan’s capital region against the measures, this should stop any spread of the measures throughout Japan for now, allowing people of all ages to take their time pulling weeds. Animal crossing or find out who the impostor is Among us.

Source: NetLab

© ITmedia, Inc.

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