Even with the technical problems that have plagued the console versions of the video game, it is undoubted as much as the imagination of Cyberpunk 2077 it has taken hold of the public, captivating and captivating with a solid tradition and an artistic framework of great depth. The same Cyberpunk 2077 tradition, on the other hand, lends itself to multiple cross-media branches as evidenced by the Cyberpunk 2077 anime signed by Studio Trigger arriving in 2022 and an interesting comic production tied to CD Projekt RED’s work.
It is precisely the latter that we want to talk to you about today: under the aegis of Panini Comics, in fact, it came to our country Cyberpunk 2077 Trauma Team, a comic story set in the alleys of Night City but that differs from the events of V and Johnny Silverhand, protagonists of the video game. We have the comic in our hands and in this review we will tell you if it is worth buying.
Be on the trauma team
Anyone who has played the role-playing adventure of the authors of the video game adaptations of The Witcher should know well what Trauma Team is. Called, according to the full wording, International Trauma Team (TTI), is a special corporation active in Night City and specialized in providing medical and military support to the highest bidder. And if you’ve explored, like your own version of V, the city’s smoky and neon-filled slums, you’ll know how difficult it is to survive in North Carolina’s criminal underworld. Its diverse neighborhoods and districts, each “flocked” into a different multitude of cultural (and criminal) agglomerations, offer each day a conspicuous source of income for groups like the Trauma Team, committed to rushing to the provided position in the shortest possible time. for your client and in the performance of your mission. At any cost. This is the essential dogma of these implacable and venial military doctors: the mission counts and nothing else.
Trauma Team is, therefore, the title of the Cyberpunk 2077 comic book miniseries, written by Cullen bunn – prolific novel and comic book author who also has collaborations with Marvel and DC Comics – and illustrated by Miguel Valderrama, Spanish cartoonist and animator in his first collaboration with an American comic after a brief period in Dark horse. The protagonist of the story is Nadia, a member of the Trauma Team who, to juggle an ironic and paradoxical pun, suffers from post-traumatic stress and can no longer distinguish between what needs to be done on a mission and what his emotions suggest.
Constantly alternating between a kind of psychiatric session and the events of the story, the comic tells us about a particular mission that had devastating effects on the protagonist’s psyche.
Contacted by a client seeking military help and support, the Trauma Team has landed. on the streets of the violent Pacifica district, south of downtown Night City, a wild, no-man’s-land, mostly manned by the violent and burly criminals of the gang of Animals. Nadia’s group must break into a building run by colossal gangsters in search of their target, but the raid soon turns into an endless tragedy that will have a devastating impact on the protagonist’s mind.
Cyberpunk in cartoons
As a story across the video game script – although the exact chronological location of the comic compared to V’s adventure is unclear – in Cyberpunk 2077 Trauma Team there is no place for any character who appeared in the Polish developers’ video game epic. . It must be said, however, that the few protagonists of the miniseries are characterized effectively and above all faithfully reproduce aesthetic and character traits typical of some aspects of video game lore.
Between netrunners, the TTI army, individuals with cybernetic grafts and members of the Animals, the cast of Trauma Team manages to immerse you once again in the atmosphere of the video game, and Bunn’s writing work is also quite valuable. The screenwriter manages, in the limited space of a comic book miniseries consisting of only 4 issues, to provide a fairly solid narrative background, continuously jumping between past and present scenes to give depth to the protagonist’s complex psychology.
Although open-ended, the narrative of the comic book miniseries can be said to be completely satisfying for those who loved the characters and lore of Cyberpunk 2077. Slightly different speech regarding the artistic part, which, although it proved to be of enormous quality, left us with mixed feelings. However, Valderrama’s typically Hispanic soft line and warm pastel colors are well suited to the sheer amount of violence and blood present in the comic, backed by a truly remarkable action component. The author’s studies on animation in his younger years in Spain are reflected in the excellent dynamism of the clashes staged in the cartoon, and in general we can say that the visual impasto of Trauma Team packs a truly remarkable artistic level.
However, we wish the authors had sketched Night City better, especially from an aesthetic point of view. The city is a living element of history and its neon architectural wonders, halfway between sci-fi futurism and post-apocalyptic decadence, are perhaps the most prominent element in the immersive video game experience. The Trauma Team writer and designer, on the other hand, did a masterful job with the characters. neglecting the background scene too much, which finds very little space except for a couple of powerful presentation pages. A pity: considering the talent of the two authors, whom we would like to see working again in the future, we are convinced that the Night City of Cyberpunk 2077 Trauma Team could have surprised at least as much as their video game version.